League of Xee

Session Three: The Library, The Key

Start in Cauldron room.

Explore the house a little more.
move to the library
investigate stuffed owlbear
has same voice as Feeps
Put all the books back on shelf, find new clue
get a bucket
Go to Pool room
find key in pool but can’t move it.
use bucket to remove key from the pool
use mending on the broken fresco – discover ID of the glaistig
Go to the throne room
Taelim’s father is the wizard of the tower!

Session Two: The Mimic, The Webs, and The Cauldron

Fight the Mimic
Gnome wounded
Get a Collar/Ring
Get a hint (eumphemia)
Go to the Desert Tomb
Meet a crazy man in black robes, find a tomb
Don’t go in the tomb
Get the (erubus) clue
go the Aerena Room
trade a secret for the clue (sophia)
go to the cauldron
everyone but maziel fucks up the yes/no scenario
Cosmo investigates the house
Cauldron: Feep fizzed, Maziel fizzed, Klotonk didn’t.

Session One: The Tower, The Pool, The Jail
Session One


Zann, Wood elf Monk
The Creature Feep, Warforged Bard
Taliem, Half Elf Druid
Cosmo, Kender Thief
Maziel, Drow Ranger
Klotonk, Rock Gnome Wizard

Get the mission, arrive at tower

Druid turns into hound.
Monk, ranger, and druid all attempt to track, monk succeeds and finds Muk Muk tracks
Drow is afraid of muk muk ambush, cautiously approaches tower
Other players arrive at tower
They find a body face down
Body has black robes and they find a flute
Hearing the players, a stone ear sprouts from the side of the tower
Bard performs challenge by playing “shave and haircut” without dying, tower rises out of the ground
Find a Fresco painted into the wall with water lilies, touch it, are transported to a glade

Players look in glade, see themselves as children
Bard finds a rune in common Militades
Gnome drinks the water and experiences relates a childhood memory

Party leaves, goes to room filled with cages
Finds Hissblood, but he’s magically asleep
Maziel finds a silver torc

Party teleports to room with a chest.
Hissblood isn’t transported

The Hook
Session 0.5

The area you’re currently is the called “The Sump”, which is a massive lowland swamp covered with fog and filled with all manner of nasty beasts, long abandoned ruins, and cannibalistic frogmen

I’m thinking the basis for the current story arc would be that the PC’s are based out of heavily fortified outlaw hideout called Stilt Town. Think “hive of scum and villainy ruled by an inbred half-orc mafia in the middle of the louisiana bayou” and you would be close, except that the whole Sump is perpetually covered by chill fog and seeps into everything. (haha san francisco)

The two big advantages to being here are a) no one asks questions about you and b) there’s actually a fair amount of grey market activity going on, so there’s a steady stream of really interesting work for folks who aren’t too discerning about who is paying them.

The last job came from a very unexpected place. While the town itself has a bewildering variety of races, the least noticeable of them are the Muks Muks – essentially pygmy rog men (in D&D terms, a variety of Bullywug) that generally exist as servants and low caste. The outlaws tolerate them, and the Muk Muks thrive in their way, safe from the other Bullywugs who tend to the “poison and eat you” side of the alignment scale.

Recently the muk muk’s approached you privately, and let it be known they had a job – some Muk Muk scouts had been exploring an area known to possess some old ruins, and had seen two things that worried them. For one, there were signs of habitation. Two, many of the local flora and fauna were dying around the area, as if some maliaise were spreading out from the ruins. They asked a muk muk ranger to explore the area, and he never came back. Now they are hiring a party to enter The Blight, as they now call it, and explore the three ruins there, and see if they can rescue the ranger or at least bring back his body (Muk Muk’s tattoo their skins with stories, and this ranger’s story is very important to the tribe’s sense of pride )

The mission:
Explore the ruined sites in The Blight and find out what’s happening
Clear the area of threats to the Muk Muks
Rescue or recover the Ranger known as Hissblood

The Reward:
You keep anything you find in the ruins
A Comesurrate monetary reward that wound motivate you
Background: “Tattooed tales of the Blood Fly Muk Muk clan”
+ Overall Muk Muk standing which would be very useful in the Sump
+ Swamp knowledge, survival, flora, fauna
+ A bewildering variety of Muk Muk recipes (bullywugs make for surprisingly good cooks!)


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