League of Xee

Session Eighty Three (TMA) - The Underlake (part 1)

We can go back down – there’s an abandoned town a cycle back there with multiple exits that don’t go further into the underdark

12 hours (2 hour increments
11X
1X1111

Get separated, find a creature in the underdark but it doesn’t want to talk to maziel, team burns some time exploring
Finds the underlake
Underlake

(boats have been destroyed) – Kolae swims, runs into Mindflayers but thinks the voice in her head is a god or something.

Top left area
House may have random trinkets (1d10 – 1-4 nothing, 5-8 random, 9 treasure, 10, magic one shot

Top right
Body of a recently dead grimlock, brain scooped out, part of a map on the body
Houses may have random trickets, 10, rickety basement, dex 14, fall down, loud noise attracts attention

Temple

3 Mind Flayers, Mindwitness, grimlock, exploring the ruins
Carrying some treasure, a book in deep speech that talks about “continued extensive analysis on surface animal control” – you realize from the description they are talking about the Wroth.

Klotonk goes to cast invis, and the party preps to fight.

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Session Eighty Two (TMA) - Zguttmoy defeated

Fight and beat Zguttmoy – then attacked by giant slime from the room above.

Win, and rest in the room, but trapped for a while due to earthquake – need to head down further into the underdark in order to get back to cloudgoat

Level up for team.

Defeated: banished from plane for a while
Leaves behind her body and a divine sliver gem
(attunement, power)

P’Dest (14) Avair (32)survive

100 PP + 100PP reward for them from Maziel

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Session Eighty One (TMA) : the Road Below

Cosmo joins up Derek too
Find an eye agate worth 100gp
And demon goop
225 gold to p’dest and the rogues

Took D’ragh hostage – we don’t kill drow, right?
You’re not a drow, just some changling recreated by a demon god
You’re an exile.

We’re on the King’s Highway, neh – this is all the king that crawl’s place now.. You can’t see the god’s blood? But it’s abandoned? No formorians or wroth like in the south? Just these plant things
(zuggotmoy had a thing with torog+lloth , lloth wants the drow to break the pact and kill maziel)

Options – we kill you and friends, we do everyone a favor. Then find out about this dead god
We wait here, you tell us what you see. But you could lie.
We go in together and see what happens. And maybe no one will kill each other

Ghost of Queen Vinhilde
Zuggotmoy abandoned me
We made a contract – I was going to help you defeat primus,
What makes you think you know what’s best for our people?
She tells me things – whispers things
She tells me you’re a coward, you’re a fool, you’re a traitor,
She whispers I should kill you – what was once mine I can use again
The Sleeping Lords will Awaken again!

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Session One Hundred and Four (NBL) - Goat-tastic
in Hestavar

Party goes to Illium first, then Hestivar.
Go to Palor, Zukko and Dimitri feel uncomfortable. (because of masks)
Met by Palor’s Faithful. Meet up with a priest and ask for a resurrection.
Doki is back! As is her arm
Go to the Song and Rest Inn. There’s a bunch of hunters there who just got back from a mission who were very excited.
Go shopping
Timony’s corpse is probably the only one that can tell you what that item does (his eye)
There are rumours of a library, filled with knowledge. So powerful and so overwhelming that everyone wanted to fight for it. One individual decided to destroy it. The knowledge was so unique and so strong. That destroying the library couldn’t remove it from the knowledge of man. It doesn’t exist in reality, but it exists in dreams of man. It’s called the Shadow Library. The only person i know I knew was an Arch Mage named Timony.
Dimitri thinks we’re being followed.
Little Halfing sells Naora pies. She wants more so he leads her to the store. She gets a meat pie and a fruit pie. She meets with family of halflings. She buys all the pies.
Things have been going well for the Halflings. It’s easier to travel between places now. Hestavar is doing great. It seems like crime has also been going up. They’re expecting the Eratis Devas to step and keep peace but they have not. This crazy Tiamat dude keeps requesting stuff, and he keeps getting priority.
Naora gives everyone pie!!
Ask Genies about the Abyss.
Tell the Inn that Boat Man Geary sent you. For cheap stuff
Dimitri and Zukko talk to a Geanie.
Teleport to City of Brass, in the Abyss. You’re going to a place called the Plane of Rust? That doesn’t sound like it’s Down Below. “You can pick up a ship at the City of Brass, just don’t go to the Abyss. I really don’t recommend it.
Is this plane of Rust in the Abyss? You can’t get to the City of Rust from the City of Brass.
No ship will take you there, have to go through gate. There is a gate in Callundaran. Just one. Somewhere. Otherwise there is a Plane of Portals. It’s heavily fortified. Have to sell your soul. Or find a gate that goes directly to the Plane of Rust. OR Plane Shift there with rod that is attuned there.”
Material Plane, Shaum, and Hestavar (Xillali spends 1250g total). Demon has a rod for the Abyss.
Naora gives Erdan tea when he arrived at the Inn, so he’s super awake now after spending 16 hours writing spells. He goes back to the Ion Temple.
Plane of Rust, Adventurers that went there, and Timony’s eye
Shen knows a lot about the Abyss. It was originally one of the places without a Demonic Ruler. There was war, now what’s left is a bunch of acid and rust. What people find there are not smart and not intelligent. No one goes there, there are palaces and fortresses in order to protect those places. Not a lot of lore as to why it’s important. There is a tale that there is an astral forge there. Elemental forgers are interesting because they were used to create Archones. Archones were the answer to Angels. They fought Gods and other Angels. When the primordials were defeated the Archons gathered Elemental Forges to create more Archons. They’ve tried getting access to get that forge, and they’ve been unable to. There are no intelligent people on the Plane of Rust
“There is a book about the Plane of Rust written by an Archon. Then they destroyed it and removed it. Erdan finds a very slim portfolio written by a mad Orc Priest from Orcus. Author is Feltid Zyrr. He contracted various demons. He found a gate. Shen points out the book was written 20 years ago. "
Zukko performs as a gladiator. 2 carnelians worth 50gp each. He gives you a crate full of wine, he won bets.
Zukko walks up the Bard Guild. Zukko tells the Story of the Ladies Death, and Who Killed them, and Who killed that Person.
Zukko is allowed inside.
" What can I do for you? You want to know about the plane of rust. I have not been there before. None but demons I suppose. I could consult with a couple of friends. It would cost you a little bit. The thing is when you deal with demons, you don’t know what it’s going to cost you. Let me tell you what, I’ll go check it out. "
“We can make this happen. Come back here at midnight tonight. Bring a black goat. We’re going to do this the old fashion way. "Plus 100gp of herbs and spices.
Finds a Black Goat, but it’s an Awaken Black Goat. He’s currently working at the market, performing.
Dimitri and Zukko go talk to the Goat.
" My master and I don’t talk anymore. If the pay is good I’ll get a new master. They usually give me 10-20pp a day. I’m saving up to buy my own ship and get out of this town. Hrmmm your story smells a little sour to me. I’m down for a party! THE BARD OF COLLEGE?! YOU CAN GET ME IN THERE?! That will make my career!! "
Xilalli goes off to meet Mutus, he doesn’t want to talk me. Goes to say hi to the Angel. There is no Angel. It’s an Archon instead. The Archon is wearing a silver band around it’s neck.
Mutus
“I made some deals. Part of the deal is not talking about it. I now have a more secure way of guarding the light house. "
The little kids want Naora to meet Kory the Talking Goat.
“I thought that in order to get torches, there had to be a Deva to give it’s life. What happen to the first spirit? You lost the first one? That doesn’t sound very heroic.”
Kory goes into the Bardic College, where he meets two tieflings. One looks like a warlock.
Warlock mutters a chant, passes out, he rises up, eyes rolled up to the back of his head.
You summoned me? Why do you need to know? Hint! Make it compelling. I cannot get you to the plane of Rust. I know two people.

  1. Archone fortress in the Elemental Fortress called the Dragon’s Eye. There’s a gate there that’s locked up. Archon don’t want anyone to enter it. They are looking for something called the Star Hammer. Describes the hammer that can be used to remove magic from magic items and is transferr it to another magical item. Held by a Giant.
  2. Citadel Catheris, it’s currently occupied by vecknites. It used to be occupied by the Dun Guard. It’s in an astral moat. It’s attuned to the plane of rust. Talk to an advisor named Hurloon, he advises the lich lord Kas.
    The card bursts into flame.
    Kory drops to the ground, and blinks his eyes.
    That was such a great performance!

Everyone who rested at the welcome rest get a 5hp stack bonus that ends in 48 hours

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Session Eighty (TMA) - Heading North

Kolae
Dagon
Derek
Maziel
Klotonk

Other Maziel scout
Cosmo Scout

Orc village
Orcs and Orog
Red Sash
Gnasha accuses Maziel of leading the drow army
Maxiel proposes helping gnasha

At the leyline that wasn’t fixed, Max failed a save – cursed
Klotonk knows how to fix but would take time they didn’t have

Undead Justice dwarves – tell Max to restore the dwarven culture he can’t be judged
If he dies, gets cursed

There’s a Teleportation Circle in Cloudgoat
Give the sigil to the mechanic (sent to illium)

This journey isn’t the adventure we needed but the adventure we deserved
Vagga daughter of local chieftan
She’ll spread the world of Dagon’s invitation to tribes

Make it to the Drow Road – go into cave
No Yellow Fog
Attacked by tough shrubbery – beat one, other one runs off

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Session One Hundred and Three (NBL) - Lupe Takes Bad Notes

We continue fighting.
Dmitri used the dragon mask to save against the curse. He drops the loot that he took from the temple of Bane and the curse was lifted. Bobbert killed a Wyvern. It was the opposite of an Erdan. Erdan killed a Knight, Zukko was going to maul the head off the knight so he was disappointed. Nobody else cared. Zukko was then rewarded with a maul hit on the wyvern that splattered its spine into a million pieces. It was kinda nasty. Zukko enjoyed it and it reminded him of that time he splattered a bear in an arena.

Dullahand grabs his head out of a bag and casts fear.
Erdan changes into a t-rex, bites the Dullahand while Naora is grappling it. Inside of the t-rex mouth she lets go of the Dullahand to hit it with Karasi.
Bobart does the final hit, then the Dullahand dissipates into a smoke as it goes back to its plane of existence.

Dimitri let’s Zukko BORROW the green mask.
Xillali goes back to pick up the sisters head, one of the head is glowing. You hear a voice
Is it done?
Yes.
Then we’ll release the spell
The eclipse ends. The area around us starts to rumble.
Drimitri buldozules his way past people, killing a few in the way. Group head back to the port.
Grab whatever boat you can, if you know what’s good for you you’ll leave
Get on boat, boat is going away from where the other people are going. He’s taking us where the Yaun-ti temple.
Dimitri is exited he can lie.
That’s where the ferry usually goes
There’s an old abandoned dock and set you off at a jungle, if you want.
Yuan-ti gives the captain a bag of gold to send us away.
At the jungle inside the smuggler’s hut. Decide to go to Hestavar next.

LOOT
Spine whip of the Dullahand (Bobart)
4 gold pieces (immediately used)
7 silver pieces

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Session Seventy Nine (TMA) Catching Up

Summary:

  • All the copies of PC return to Illium, all money and items pooled. Copies inactive other than Maziel (who has two normal bods) and Klotonk (who has a “klotonkbot” personality)
    *Lot of NPC characters available.
    *Illium army has elite units with dragon armor and lasers. The Eastern Kingdom Envoys are training a few Psions now too.
    *Most of team went to Turtle Island, Nail’s memory restored and Prince Xee removed the silver arm curse from Dagon, gave him the key to the underground city of Asimba.
    *Told Dagon that Asimba had made contracts with Orcus(Undeath), Zuggotmoy (Fungus) and Azmodeus (Devils)
    *Nails told you Tiamat church was hunting dragon masks after the defeat of Illium, there’s a huge bounty out on the Ornamental Chaos team – Timony (Vecna follower) was working for them. They knew Obsilon, the Arch Magi of Elements, is the traitor to the *Archmagi (had the red dragon mask)
    *Taelim gave the silver torc to Mutus, Astral Giant Armorer of Hestavar

Open Plot Threads:

  • (All) Primus is still a threat – Need to gather resources
  • - Lady Minolin from Lowfort sent messengers to tell Maziel to deal with Zuggotmoy (the Dwarf Queen) – Several Drow have died and Lloth told them to harrass you about it.
  • Has the key to Asimba City – the greatest treasure in the world is there.
  • Wants more large power gems like the ones powering the golems in Illium to “level up” Kbot – goes to Hestavar to research and learns about Cabiri connection to plane of Mechanus and Modrons
  • - Doesn’t know what her “power up” from the wish does yet.
  • - Book of making silver torcs is missing
  • - Glaistig is still out there with her own silver torc
  • - Did a snatch and grab for a unscrupulous gnome maker named Krankus. Is worried that the stuff they stole could be cursed, doesn’t want to be in Illium
    *Mage of Melody could be the bard ghost in Solstice that couldn’t remember anything.
    *What was the time speed up in Solstice for?
    *Doresain (aka Aleph) and Harthoon work for Orcus. Harthoon probably pissed at Taelim
  • Old Fronts/Plots*
  • Orcus is down, but not out
    *Torog forces took a hit but the Wroth still a problem
    *Drow have taken over Orc Lands but never got the Sump or the Feywild
    *Zuggutmoy – Had connection w dwarves removed by Dagon’s Wish
    *Tiamat cultists looking for Dragon Helms (OC)
    *Unseelie – no one knows wtf they are up to.
    *Baron Slith (Vampire Lords)

NPCs

  • Nails (Reformed Wizard) – on a personal quest from Dmitri the Miracle Worker.
    *Minerva – (Succubus) “Taking it easy” in Illium.
    *Kolea – With the team going to Asimba
    *Odie (Kolea’s Brother) is a Cleric -?
    *D’ragh D’nambra – Dark Elf Druid – ?
    *Archmagi of Myth, War, Beasts – Went to Glimmer (in the Shadowfell ) to consult with the Mage of Night about Obsilon
    *Lysandra, Azure Prince, Feeps – in Illium
    *Snee – Working on Klotonkbot
    *Derek – Available for missions
    *The Painting – Is still in the Rotating Tower in the Shadowfell – can’t teleport into it, would have to possibly confront Lichlords again
    *Munari – Keeping head down in Illium
    *Gertrude – Has an Tavern in Illium
    *Mutus (Astral Giant Armorer of Hestavar)
    *Balbis (Rogue Modron, Ioun’s Tower, Hestavar)
    *Legute Prontail (Tiefling Researcher, Ioun’s Tower, Hestavar)
    *Vaga – Dagon’s mountain wife

Important Magic Items:
Fiendkey
The Horn

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Session One Hundred and Two(NBL) - It’s not Okie-Doki. Part 2

Heal really fast. Run around

Wait to listen at door,
We don’t know what’s going on. The doors are locked. The lord is downstairs. If we don’t fix this, there goes our heads
Pass without a trace, hear a lot of commotion. There seems like there’s a lot of people arguing.
Heading towards the temple. It’s super crowded.
Stand off in a corner, while Erdan casts conjure minor elementals.
In the middle of casting, there is a Wyrm that flies over us, and lands, whifs the air, a second one appears. Erdan summons his minor elementals.

Erdan gestures to a corner of the courtyard, and the ground starts to bubble as these mud memphis appear. The Wyrm look like they are waiting for orders.
The Wyrm is annoyed that it can’t see us, so it does a war cry.

See that several people are turned to stone.
The giants wrecked the zeharites. They looked mauled. Slowly make our way through the temple, cannot see any Giants or guards. It looks like there were a lot of spells cast. Dimitri sees bodies lying on the ground, and we think we see one body move. There are no Giants.

Dimitri opens the door, the bodies stop moving as soon as the door opens.

“Show yourself cowards”
Out of the bodies, the heroic body of Bobbart pops out.
I’m here on a mission to rescue everyone.
I’m looking for the headless horseman ( the Beinart commander)
He was not in the battlefield out here
He might be in Zehir temple fight or inside the main temple
We hear a massive explosion coming from the fortress
The headless horseman is a Dulahand. It’s a fae. Evil.
Dulahand is a harbingers of death. They are like anti paladins.
Obsalon is the Cloud Giant
It’s starting to get very dark outside
Look outside, the sun is eclipsing. Several of the people there are turned to stone.
Then Dimitri’s badge starts to change, there’s a spell that was cast on it. It transforms and it becomes a green dragon mask.

Dimitri merges the masks. The upper level is definitely on fire. Start walking to the Bainite fortress. Dimitri starts to feel weird.

Drimiri looted a temple of Bane, and Bane cursed him. Bane Unblessing
Head towards Zehir. The Zehir bodies look demolished.

Walk up the stairs, on the next level there is a slaughter of bodies. Walking in the direction of the zygorath. There is a shadowy creature, it’s a headless man. In two hands he is holding two head with two veils. As he sees us, he drops the heads to the ground.
Hear a voice booming
So here we are at the end
He reaches over to the side and it looks like a heavy metal vine.

Fight against the Headless horseman.
Two Wyrns appear,one on each side. They look damaged.

LOOT

Looted bodies of the dead people while Bobbart talks. (LOOT TBD) (HAHA it’s a curse)
Green Dragon Mask

Wondrous item, legendary (requires attunement)
This mottled green mask is surmounted by a frilled
crest and has leathery spiked plates along its jaw. While
you wear the mask, you gain the following benefits, in
addition to those the dragon masks share.
Damage Type. The mask’s damage type is poison.
Water Breathing. You can breathe underwater.
sad

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Session Seventy Eight (TMA) Illium Stories

Nails – (Hang out in Illium for Now)(You need to teleport to Turtle Island Dmitri the Miracle Worker)
Minerva the Succubus – Knows about the orc lord war (bound Fiendkey)
Was Bound to a Fiendkey
Flying Book From The goblin market

Lysandra – Playing it safe (will let know that fey agents in lowfort wants to see Maziel)
Krow
Kolea and Kolea’s brother
D’ragh D’Nambra
Derek- Thri – Kreen Recipe Book!
Munari
Snee

Krankus

Maziel – Needs potions of giant cha/wis
Cloak of elvenkind and cloak of bat

The Shady Artifact dealer is potion speed for a homunculus

Maziel who can repair items
Duplicates D’ragh eyeglasses

Medusalon is probably in flames at this point?

Aleph – is Doresain, King of Ghouls
The crazy lich that Taelim pissed off is Harthoon, Vizier to Orcus

Klotonk has a Klotonkbot that can act as a “server” for his communication network that he wants to build
Klotonkbot is not Mobile
Snee I want to use the powergem from guardian – charge you up To figure out how to make more powergems
Slot Klotonkbot into making more powergems

Snee relationship

Bunch of homuculous bodies

What sort of attack strategy do they want to mount?
Any further allies than the 3 arch magi that they have?

Can mobilize 3,000 assorted “guards” and still leave the home defense garrison of 1K. Maybe 1K “vets”

Rough estimate of Primus army – 5,000

Erathis backed out
Kord rising in illium
Snee

Wall is mostly fixed
Robots are fixed
2000 guards
1000 vets
500 vets with dragon armor
50 vets with lasers
2 Airships
Training on Psionics 30 Psionic Training (thri Kreen)
Awakened Vine (2 weeks) to move Klotonk Around
Thri-kreen book

Cosmo – gets a job to rob a noble
Gets a bunch of gold and two wands

Klotonk – Brain – time frame
Two Maziels

Fronts:

Baron Slith – Rejected Illium Alliance
Vampire/Unseelie alliance took a hit now that xee is free. He may show up at Primus battle (but who’s side he’ll take – he might want his power source back and be willing to use a ghost/dwarf army to do it.
Orcus wasn’t killed, Doresain as Aleph was going to offer them succor – he knows that Klotonk is somehow related to Orcus’ demise – it didnt’ happen when Klotonk came to the tower, so he’s going to try and reach out through his agents and make Klotonk an offer

Harthoon – now has made illium a target
Undead assassins?
Dark Elves have Lowfort, Zuggotmoy’s influence removed Drow “Died” – they asked for knowledge on what happened and Lloth told them to talk to Maziel – According to the pact they can’t hurt maziel, but they threaten to kill all her friends unless she finds Zuggotmoy and kills her.
Tiamat -

S’Bell – message for Maziel
Elder Drow Female General Shaba in Lowfort
Maziel – will deal with it as Deftly as Possible.

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Session One Hundred and One (NBL) - It’s not Okie-Doki. RED MASK

Have the archer tell us how to stealthily get to the officer’s quarters.

As planned, get Obsalaon
Where is Obsalon?
Fire giant – he doesn’t think this is worth his time. I can take care of this.
Fire Giant puts on a red mask over his face
KILLED THE GIANT, Dimitri puts on the Red Dragon Mask. BWAHAHAHAHAHAHA
He LOVES it

LOOT
Red Dragon Mask
Dragon Mask Properties:
Each Dragon Mask is a legendary wondrous item that reshapes to fit the face and head of a wearer attuned to it. While you are wearing any Dragon Mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against the mask’s damage type. If you already have resistance to that damage type from another source, you instead have immunity to that damage type. If you already have immunity to that damage type from another source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6.
Dragon Sight. You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense. Once per day, you can gain blindsight out to 30 feet for 5 minutes.
Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons that share the mask’s color.
Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead.
Wondrous item, legendary (requires Attunement)
This mask of glossy crimson has swept-back horns and spiked cheek ridges. While you wear the mask, you gain the following benefits, in addition to those the Dragon Masks share.
Damage Type. The mask’s damage type is fire.
Dragon Fire. If you deal fire damage to a creature or flammable object, it starts burning. At the start of each of its turns, a creature burning in this way takes 1d6 fire damage. A creature that can reach the burning target can use an action to extinguish the fire.

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